Camera Angles and Animation



The two main camera angles that make my second animation much better are the Zolly, and the Quick Pan.  Once the camera goes down to the corridor, a Zolly is used when it goes forward.  This makes the camera look like it is almost running through the corridor.  It makes the viewer feel uneasy as the corridor is very dark, and unknown, so the Zolly is used to make it look like the camera is running through the corridor.  At the end of the animation, the camera slows down and begins to walk forward again.  Then does a Quick Pan to reveal an axe swinging directly at it to it's right.  It reveals a threat at the last possible second, and throws the viewer for a loop which changes the mood of the whole animation, from uneasiness and unknowing, to shocked and surprised.

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